Sorry I stopped posting, but I made another game
Blue Prince: Can a random puzzle game actually work?
10 Game Design Lessons from 10 Years of GMTK
Как поддерживать вовлеченность игроков (и не перебарщивать) | Game Maker's Toolkit
How to find amazing game ideas
What Makes a Game Feel Mysterious?
Can I fix Zelda's UI using Unity?
How a Super Smash Bros. Fighter is Designed
Как создать лучшее Дерево Навыков
How I got my demo ready for Steam Next Fest
Super Mario's Invisible Difficulty Settings
The 3 Types of Detective Game
Секреты Контрастности и Ощущения Игры | Инструментарий Игродела
The World Design of Hollow Knight | Boss Keys
The Games That Designed Themselves
Valve's "Secret Weapon"